HANDBOOK X
RPG of Multidimensional Exploration & Awakening
Jakub Qba Niegowski
Character Creation
Attribute Distribution
Each character has 40 points to distribute among nine attributes. No attribute can be lower than 1 or higher than 10.
Character Attributes:
Intelligence
- Description: Intellectual abilities, affecting problem-solving, knowledge of technology and magic.
- Significance: Intelligence affects technical, scientific and magical skills, allowing for better utilization of advanced technology and magic.
Willpower
- Description: Willpower, determination and mental resilience, affecting paranormal abilities and resistance to mental manipulation.
- Significance: High Willpower increases resistance to mind control, fear and strengthens the character’s paranormal abilities.
PSI Energy
- Description: The character’s spiritual energy, used to activate paranormal and magical abilities.
- Significance: PSI Energy is essential for using telepathic, telekinetic and other paranormal abilities.
Perception
- Description: The ability to notice details and detect hidden things. Crucial for espionage and reconnaissance activities.
- Significance: High Perception enables better detection of traps, tracks and more effective completion of tasks requiring precise observation.
Charisma
- Description: The ability to influence others, negotiate and lead.
- Significance: High Charisma facilitates persuading NPCs, forming alliances and effective command in situations requiring cooperation.
Strength
- Description: The character’s physical strength, affects combat abilities and carrying capacity.
- Significance: High Strength allows for more effective use of melee weapons, carrying heavy equipment and forcing open locked doors.
Endurance
- Description: Physical resilience, affecting health, stamina and capacity for prolonged effort.
- Significance: Endurance increases hit points (HP) and damage resistance, and also allows for longer periods in difficult conditions.
Agility
- Description: Physical dexterity and reflexes, important for avoiding attacks, stealth and actions requiring precision.
- Significance: Agility improves effectiveness in ranged combat, dodging blows and performing precise actions.
Synchronicity
- Description: The ability to manipulate coincidences, affecting the character’s luck and potential reality bending.
- Significance: Synchronicity enables the creation of favourable coincidences, increases chances of avoiding dangers and finding valuable items.
Example:
- Intelligence: 9
- Willpower: 6
- PSI Energy: 5
- Perception: 7
- Charisma: 8
- Strength: 6
- Endurance: 8
- Agility: 7
- Synchronicity: 5
Skill Selection
- Players choose 5 skills as their primary skills. Each of these skills starts with a +2 bonus.
- Remaining skills start with no bonus.
Skills:
- Telepathy: Willpower
- Telekinesis: Willpower
- PSI Energy Manipulation: PSI Energy
- Astrogation: Intelligence
- Gunnery: Perception
- Engineering: Intelligence
- Mechanics: Intelligence
- Science: Intelligence
- Medicine: Intelligence
- Diplomacy: Charisma
- Leadership: Charisma
- Survival: Endurance
- Stealth: Agility
- Recon: Perception
- Trade: Charisma
- Investigate: Perception
- Repair: Intelligence
- Programming: Intelligence
- Notice: Perception
- Driving: Agility
- Melee Combat: Strength
- Shooting: Perception
- Heavy Weapons: Strength
- Vacc Suit: Agility
- Tactics: Intelligence
- Psycho-regeneration: PSI Energy
- Psychoprediction: Synchronicity
- Meditation: Willpower
- Etiquette: Charisma
Perk Selection
- At the start of the game, the character chooses 2 perks from the list of available perks.
Perks:
- Master Telepath: +2 to Telepathy.
- Telekinetic Warrior: +2 to Telekinesis.
- Energy Manipulator: +2 to PSI Energy Manipulation.
- Astrogation Genius: +2 to Astrogation.
- Sharpshooter: +2 to Shooting.
- Engineering Prodigy: +2 to Engineering.
- Medic: +2 to Medicine.
- Leader: +2 to Leadership.
- Negotiator: +2 to Diplomacy.
- Survival Expert: +2 to Survival.
- Stealth Specialist: +2 to Stealth.
- Researcher: +2 to Science.
- Mechanic: +2 to Mechanics.
- Trader: +2 to Trade.
- Tactician: +2 to Tactics.
- Psychic Healer: +2 to Psycho-regeneration.
- Synchronic Visionary: +2 to Psychoprediction.
- Meditation Master: +2 to Meditation and increased resistance to mental attacks.
- Etiquette Expert: +2 to Etiquette.
Calculating Hit Points (HP)
- Hit Points (HP) are calculated as 10 + Endurance attribute.
Example:
- Endurance: 8
- HP: 10 + 8 = 18
Calculating PSI Energy Points (PE)
- PSI Energy Points (PE) are calculated as 10 + PSI Energy attribute.
Example:
- PSI Energy: 7
- PE: 10 + 7 = 17
Equipment Selection
- Players choose basic equipment at the start of the game, including weapons, armour and other items.
Example Equipment:
- Weapon: Type II Phaser
- Armour: Light space suit
- Equipment: Tricorder, Medkit, Communicator
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