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HANDBOOK X

RPG of Multidimensional Exploration & Awakening

Jakub Qba Niegowski

Artifacts and Items of Power Available to the Player

Not all technologies in the universe are available to us. At the beginning, you can only use a few currently employed technologies in your adventures.

You can choose two items from this list at the start and acquire additional items during gameplay.

I. RV Notebooks

Functions/properties: Specially designed for Remote Viewing extrasensory perception sessions.

Applications: Documentation of Remote Viewing sessions, data analysis, consolidation of acquired knowledge.

Effect: +2 to Remote Viewing tests, allows for storage and easy comparison of session results.

II. Crystals and Gemstones

Clear Quartz

Functions/properties: Amplifying mental clarity and telepathic abilities.

Applications: Meditation, amplifying other artifacts.

Effect: +1 to Telepathy tests, +1 to amplifying other constructs and items depending on the GM’s discretion.


Amethyst

Functions/properties: Increasing intuition and extrasensory perception abilities.

Applications: Amplifying clairvoyance abilities.

Effect: +1 to Intuition tests.


Lapis Lazuli

Functions/properties: Amplifying clairvoyance and astral communication.

Applications: Astral journeys, contact with entities from other dimensions.

Effect: +1 to Clairvoyance tests, +1 to facilitating astral travel.


Moldavite

Functions/properties: Accelerating spiritual evolution, facilitating contact with extraterrestrial intelligences.

Applications: Contact with alien civilizations, personal development.

Effect: +1 to Extraterrestrial Communication tests.

III. Dowsing Pendulum

Functions/properties: Amplifying intuition and detecting subtle energies.

Applications: Searching for lost objects and persons, diagnostics, facilitating contact with the subconscious, supporting communication with non-material entities.

Effect: +1 to Intuition tests, allows for performing Energy Detection tests.

IV. Tarot Cards

Star Tarot Cards

Functions/properties: A deck of cards facilitating communication with cosmic civilizations and stellar energies.

Applications: Finding constructive answers and hints, facilitating contact with certain cosmic civilizations.

Effect: +1 to non-physical communication tests with cosmic civilizations.


Classic Tarot Deck

Functions/properties: Advanced deck for deep esoteric analysis.

Applications: Meditation, exploring the subconscious, spiritual insight.

Effect: +1 to Esoteric Knowledge and Clairvoyance tests.

V. Magical Clothing

Functions/properties: Often appearing as ordinary contemporary clothing, yet with energetic properties encoded within it. Sometimes distinguished by a specific symbol visible on the garment. Provides energetic support to the wearer and attunement to a specific vibration.

Applications: Supporting the wearer’s energy and attuning to a specific vibration.

Effect: +1 to the domain that the given garment supports. You can wear only one functioning magical garment at a time.

VI. Amulets and Talismans

Energetically Uplifting Amulet

Functions/properties: Positive energetic influence raising the energetic quality of the wearer.

Applications: Raising vibrations, elevating the quality and given type of energy.

Effect: +1 to the wearer’s energy level.


Manifestation Talisman

Functions/properties: Amplifying the ability to materialize thoughts.

Applications: Achieving goals, attracting positive events.

Effect: +1 to Manifestation tests, increases the chance of positive coincidences.

Creating Your Own Esoteric Artifacts and Items of Power

The above are only examples. You can create your own set of magical items tailored to your style. Just remember that the game participant should primarily develop their own powers and abilities, while items such as those described above and those you create should be rare additions and not constitute the player’s main power, which should come from their own skills and development.

Process of creating magical items, technologies, and artifacts:
  1. Identify the source of inspiration (e.g., ancient texts, ESP experiences, etc.).
  2. Define the artifact’s main function (e.g., healing, energy attunement, communication).
  3. Consider the artifact’s physical and energetic form.
  4. Establish limitations and requirements for use (e.g., consciousness level, esoteric knowledge).
  5. Connect the artifact with a broader context.

This is not the final version of the HANDBOOK X. If you want to help it grow into its full, epic form, you can support the project at buymeacoffee.com/TheStarEmbassy.

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