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HANDBOOK X

RPG of Multidimensional Exploration & Awakening

Jakub Qba Niegowski

Additional Mechanics

Resource Allocation Mechanics

  1. Credits
  • Credits are the in-game currency. Players earn credits for completing missions, selling found items, etc.
  • Credits can be spent on purchasing items from vendors or on materializing items in replicators.
  1. Items
  • Type II Phaser: Damage 5 + Perception
  • Type III Phaser (Long Weapon): Damage 6 + Perception
  • Melee Weapon: Damage 4 + Physical Strength, possibility of instant kill on a roll of 10
  • Medkit: Restores 1d10 hit points
  • Makeshift Bandage: Restores 1d5 hit points
  • Repair Kit: Necessary for repairing serious malfunctions, restores 1d10 ship durability points

Repair Rules

  1. Simple Malfunctions
  • Can be repaired using skills and a successful Repair roll.
  1. Serious Malfunctions
  • Require the use of a Repair Kit and a successful Repair roll.

Healing and Regeneration

  1. Wound Healing
  • A character can use medical items, such as a Medkit, to heal wounds.
  • Healing using a Medkit restores 1d10 hit points (HP).
  • Healing using a Makeshift Bandage restores 1d5 hit points (HP).
  1. Regeneration
  • Characters regenerate 1 hit point per hour of rest.
  • Full rest for 8 hours restores all hit points.

Equipment and Resources

  1. Example Items
  • Type II Phaser: Damage 5 + Perception
  • Type III Phaser (Long Weapon): Damage 6 + Perception
  • Melee Weapon: Damage 4 + Physical Strength, possibility of instant kill on a roll of 10
  • Medkit: Restores 1d10 hit points
  • Makeshift Bandage: Restores 1d5 hit points
  • Repair Kit: Necessary for repairing serious malfunctions, restores 1d10 ship durability points
  1. Resource Management
  • Players must manage their resources, such as ammunition, medical supplies, and fuel.
  • Items have specified weights that affect the ability to carry them.

Social Interactions

  1. Negotiation and Persuasion
  • Players can use diplomacy and persuasion skills to negotiate with NPCs.
  • Skill tests: Roll 1d10 + Charisma + diplomacy/persuasion skill.
  1. Skill Test Examples
  • Trade negotiations: Difficulty level 10
  • Persuading an NPC to help: Difficulty level 12

NPC Support

  1. NPC Companions
  • The player can have NPC companions who help with various tasks (e.g., engineer, medic, pilot).
  1. Task Automation
  • Onboard systems and artificial intelligence can automatically perform certain tasks.
  1. Difficulty Level Reduction
  • Skill tests have reduced difficulty levels if an NPC supports the player.
  1. Resource Increase
  • The player has access to a greater amount of resources, such as medical supplies and ammunition, if an NPC supports the player.

Astral Travel

  • Mechanics: Allows leaving the body and exploring other dimensions, with the risk of encountering dangerous entities.
  • Rules: Will and Endurance tests, possibility of encountering enemies or allies in other dimensions.

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